Thursday, 31 October 2013

Influence Maps 2.

Here is some more visual research that i've gone into more detail about certain things like the laboratory and habitat/setting for my Secret Lairs.

For the Laboratory setting I looked at various scientists labs to get a general jist of the normal. Yzma's Lab from The Emperor's New Groove really gave me inspiration for how vibrant the colours could be for my set and the shapes used for equipment. Heidi also suggested I look at Professor Putricide from W.O.W and Reptile from the new Mortal Kombat; although these were more based on character development I was able to look into the backgrounds and find useful images. Prof. Snape's from Harry Potter and also the RV Lab from Breaking Bad were again labs that came to mind.

I looked more into Salamanders Habitats and found out that some of them come from the NorthWest California and love to live under rocks/logs. Knowing that amphibians adapt from eggs in water I wanted to keep water around so researched Rockpool caverns to keep shallow water amongst the set.

Wednesday, 30 October 2013

Tuesday, 29 October 2013

Influence Maps.

Here are a couple of Influence Maps that I've visually researched based on my Secret Lair of an Amphibian Alchemist.

Mindmap - An Amphibian Alchemist.

Here are my initial thoughts/ googling results of what an Amphibian and Alchemist is. I found a mind map opened up pathways for me to start researching pictures and developing thumbnails for.

'Mise-en-Scene' Film Reviews.

The Secret Lair of...


Monday, 28 October 2013

Thursday, 24 October 2013

Creative Partnerships.

Although a few people aren't in my creative partnership who have been commenting on my posts and I've been commenting on theres, I'm still communicating to others. Heres what's been going on with my blog. 

Cinematic Spaces Crit Presentation.

Final Scenes

Scene 1 - The Red Room

Scene 2 - Staircase

Scene 3 - Outside

Overall I'm very pleased with how my Scenes have turned out; really makes the amount of work to be done pay off. Look forward to a nice rest over the weekend, ready for the next project to start next week. 

Submission Disk - Artwork

I used one of my development thumbnails for one of my final scenes for my Submission Disk Artwork.

Wednesday, 23 October 2013

Artists Toolkit 'Animation' - (Drawing)

Today we drew another installation which involved brightly coloured pieces of paper, and used vibrant inks to draw.

Scene 2 - Possibilities.

After our Photoshop workshop on Monday, Jordan spoke to me about adding more depth into my scene by using shading using a painting technique instead of keeping it blocky. I've gone ahead and done a vary of different ideas based on my 114 & 115 thumbnails, playing around with colour and brightness.

I'm drawn between 3, 5 and 7. When I was changing the colours for 6 and 7, Sin City & 300 came to mind with that effective splash of colour within greyscale technique.

Monday, 21 October 2013

Scene 3 - Possibilities

I've come to a decision and took thumbnail 113 forward, adapting it for my final 3rd scene, and now I've got 4 possibilities after playing around with the lightening/sun to see what looked better. 

I'm drawn between 3 - I like the dark haunted house not having no light, and 4 - The sun being up high makes a difference to the picture spreading more light and the silhouette slightly showing suggests a person has emerged from the house. 

Anyones suggestions as too what works better would be very helpful :). 

Thumbnails 112 - 115.

112 & 113 are thumbnail ideas that I like for my 3rd scene for when the guy has survived the night and is leaving. I'm not too sure on the colours as they do make it look very dark, but I like the red glow from the sun in the background.

114 & 115 are ideas for my 2nd scene of a staircase. I'm not sure if all the people are needed to show the man walking around in a never ending loop or if I should just add a few to give that effect? Also the the colours used, I'm not too sure on; but again I like the Red glow in the centre suggesting he's heading towards danger.

Sunday, 20 October 2013

Thumbnails 95 - 111.

Since the OGR I've focused on one of my scenes but not the other two so I've decided to generate some quick ideas taking in mind what Phil said on my OGR.

For my 2nd scene I'm really liking either 110 - a more 3D perspective from different angles showing stairs coming and going or 111- stairs as corners, which in each direction you see stairs as if they were in front of you.

For my 3rd scene I thought about a wooden string bridge that could be broken with the haunted house on one side and the character on the other in daylight showing he's survived the night, 99 or 106.

'Harry Potter' Research.

I'm not the biggest fan of Harry Potter, but the Moving Staircase Room in Hogwarts really inspired me for my second scene idea.

Although these stairs are more like you know where your going to end up and aren't as lost, the idea of them moving makes them feel like you could end up anywhere. I like how square and cubic these stairs look too, if in a dark setting could look creepy.

Moving Staircase Room

'Echochrome' Research.

To get some more ideas on a surrealist staircase type scene I decided to research a puzzle game which I've played and really enjoyed: 'Echochrome'. It focuses on a single strip where a character starts and then a blackhole suggesting the ending and you you have to get him there. By tilting and rotating the screen so that the path connects, the character makes his way to the exit; but as the levels get harder the strips get more and more complicated making you think more about your next move.

Top image: the strip needs to be connected
Bottom image: After rotating and turning the screen, the strip is connected and creates a never ending loop.

If you was to move the screen after connecting it together then that connection you made would break, as the levels get more completed you have to make and break loops in order to get the character to the exit.

Concept Artist Who's Who?

For my second scene I've decided to base it upon the staircases mentioned in 'The Red Room' but in a surrealist way, having staircases coming from all directions and coming off of one another.

M.C. Escher
'Relativity' recreated in Lego.
Escher's staircase drawings gave me some inspiration in how I wanted this scene to look, especially with all the different perspectives from the staircases and how they all intertwine with one another. You can almost feel each of the perspectives and where there coming from even though only half the image is in the drawing. Really get a feel of never a never ending loop, which is just how I pictured the person in 'The Red Room' to feel. 

The Lego version of 'Relativity' really brings the original drawing to life and helps you see more clearly where each path is heading. 


Friday, 18 October 2013

Thumbnails 91 - 94

I've started looking at possible concept ideas for one of my final concepts. I'm really like the atmosphere created in both the colour concepts as it brings what I wanted to show through - a earry, dark- dimension type place. Using a Triadic Colour Scheme, the blue makes the shadows look really cold and makes a contrast to the firey red.

94 I think is tad too dark, but I like the lighting that beams down over the floating, far away doors/walls that the man on the rock can't reach.

In 93 I've changed the lighting a bit so that the light flooding through is only hitting the far away doors/walls, and shows the blackness between the man and where he wants to reach more. I think I prefer this one also because its got a dark grey scale background whereas 94 looks too much colour?

Space Oddities' Film Review

2001: A Space Odyssey (1968)

Directed by Stanley Kubrick

Tuesday, 15 October 2013

Maya Tutorial 6.

Lighting and Rendering

Before I did the tutorial, during our workshop we looked at the various types of lighting and how they change/ minipulate our shadows and objects.

I did the tutorial showing the 3 point lighting set up, and thought it really brought these cute alieans to life.