Thursday, 20 March 2014

Maya Modelling.

I've started piecing together my animation in maya making some bits as I go, I've got the base of my garden. Heres one of my snails, I've started bringing him into my scene working on the Pre-Viz.

I want to take this bottom screenshot and use it to practice the lip syncing just to figure out how I'm going to put a 2D mouth onto my 3D snail. 

1 comment:

  1. shouldn't you be modelling using orthographs of your character, Ruby? Your actual character design is much less generic than this guy - your original design is quirkier. Don't forget the purpose of the pipeline, Ruby - Maya follows your 2d design - not the the other way around...