Monday, 28 April 2014

What's Under the Leaf? - Final Version.

Here is my final version of What's Under the Leaf? I didn't end up importing my scene 1 I re-rendered into the final as when I found out the little bump was still there, so I thought I'd keep with what I have. Also I've changed the credits to make them visible for longer.

Submission Disk - Artwork.

My submission disk artwork for our Fantastic Voyage Project.

Wednesday, 23 April 2014

Maya Modelling 3.

Here are some screenshots of my maya models in wire form, texture and un-textured form, and lighting.

Wire Frame
Un-Textured - Lighting


Below are the sounds that I have used and there all royalty free - all unedited. I kept the originals throughout my animation only changing the reverse of the whistle noise.

What's Under the Leaf? - Version 4.

I've made some adjustments to timing and the transitions, making them look more smooth. But I think theres a small roughness to the transitions due to the camera moving - when the camera moves it automatically moves the image also, even though there's no time plotted in.

When I get back next week I still need to add in my first scene render with DOF to make it blend more between the first and second scene.

Monday, 21 April 2014

What's under the Leaf? - Version 3.

What's under the Leaf? - Version 3 from Ruby Newland on Vimeo.

I've brought a few sounds together to create a 'pop up' effect for whenever Roger pops in and out of screen and for when the camera pans onto him, birds start chirping. Its only faint but its enough to know he's coming.

Sunday, 20 April 2014

What's under the Leaf? - Version 2.

What's under the Leaf - Version 2. from Ruby Newland on Vimeo.

After some feedback about my fern diagrams on the tree I've gone back and made some changes, working on timing and spacing them out in-between the conversation.

Monday, 14 April 2014

What's under the Leaf? - Version 1.

I've brought all the aspects of my animation together now and this is what I've got.

What's under the Leaf? - Version 1. from Ruby Newland on Vimeo.

Some lips still need to be added when the snails are eating and some of the cycle diagrams like a picture of the fiddlehead and also the sporangia sneezing, which will replace those pictures that are in the animation at the moment. I think I need to increase the volume of some of the sounds too like the sneezing and also at the end, turn up the background music so the audience know its ending.

Oh yeah and I've got to go through and check the spelling of my words. I've also re-rendered the first scene to make it flow more into the 2nd rather than jump but its left to render at uni so until then I've used an older render for it.

Friday, 11 April 2014

Timing the speaking - Rendered Scenes.

Render Lip Sync Practice from Ruby Newland on Vimeo.

I've added the lips to the voice over to sort out timing and adjustments for breaks. Some mouths aren't there because I have to draw them yet but its nearly where I want it too be. I'm sorting Sammy's shell in the first scene as its not textured and also this morning I have started adding in depth of field to my videos. Also from this I found that between a few scenes it jumps, which I'm fixing by adding more frames.

Tuesday, 8 April 2014

DOF Render Test.

One of my scenes finished rendering today so I tested out the depth of field on it, to see what it may look like. Although by adding this effect instead of just making the background look blurred its added a blur over the whole thing, I might have done the settings wrong or something but it hasn't worked out as planned.

Render DOF - 1 from Ruby Newland on Vimeo.

As you can see from my depth video below, it hasn't picked up on the darkness as much as it should of and I think this is maybe why its put a blur over the whole picture rather than just in the background.

Monday, 7 April 2014

Testing Depth & Maya Tutorial 37.

After doing the tutorial about Depth of Field, I've done a quick experiment with a render snapshot to see if it creates the same effect as this process would be once whole my scenes have rendered. I found by doing this or unless its After Effects or I've done it wrong, but it made my colours seem dull and it only blurred out one side of my environment.

These are snapshots from the tutorial using 3 different methods in Maya, Photoshop and After Effects. The After Effects process was the easiest to understand also the most relevant to this project.

Blur 1
Blur 2

Sunday, 6 April 2014

Lip Syncing Practice 2.

After some feedback I've done another practice run this time including a second scene where it introduces my second character Roger to test out his mouthing and to see if the sounds don't overpower the voiceover. I've included a fern picture when its explaining about the fern cycle and also experimented with capitals and lowercase letters for the writing.

Previs 2 - Scene 1&2 - v2 from Ruby Newland on Vimeo.

I prefer the words when they have a capital at the beginning for example like 'Zygote' rather than the other way I've shown in the practice 'gametophyte'.

Lip Syncing Practice.

I've finally worked out the speed of my animation in Maya with the voiceover in the background while I was animating. After I play-blasted it, then took the play-blast into Premiere Pro where I began putting the mouthing with the words. Once this was okay and I was happy, I exported that video file and dropped it into After Effects where I added the fern diagram pictures onto the tree.

Previs 2 - Scene 1 v2 from Ruby Newland on Vimeo.

It's only my first scene but this is has helped me out greatly, hopefully next the scenes will be easier as I now know what I'm doing. Any feedback as too what I could to improve would be awesome :).

Saturday, 5 April 2014

1st Renders.

Over last couple of days I've tried to get all my animation done so I can spend a fair time on lip-syncing and editing. These are the first renders I have done for scenes 2 - 4, and I've definitely found some issues...

Render Scenes 2-4 v1 from Ruby Newland on Vimeo.

I've done a play blast of these and while they were rendering I attempted to lip sync but I couldn't because my timing in maya was far to quick for the voiceover. Also the transition between each scene is smooth between 2 and 3 but between 3 and 4 the eyes are off and theres a jump which needs to be fixed.

Since finding this out I have cut my voiceover together using the parts that I need into each of the scenes, and have been listening along while animating in Maya. I have found this so much easier. I should of done this to start with! Silly me, but its better now then finding this out next week.

Apart from the timing, I'm happy with how the renders have turned out.

Tuesday, 1 April 2014

'Fantastic Voyage' Film Review.


This morning I have spent setting up blends to help my snails eye move more smoothly and also a blend in Rogers neck. I've took a look at lighting up my garden, as when I began to render a snapshot it looked a bit dark (1 was the original) and by adding a few lights I have made it look more even. The snails look quite bright but I quite like that, as soon as the mouths have been put on top that will darken them.











I've decided to go for the lighting used in 9 as I think this makes the colours look even and still bright showing the cardboard texture some more.