Wednesday, 29 October 2014

Character: Environment and Strategies.

I've decided to incorporate a platform game inside the idea of falling from many levels. For example you may start the game falling having to tilt your way through the tunnel when all of a sudden you reach gravity and land on the floor; this is when the platform style game takes place.
As well as just that to incorporate the tilting aspect still I thought about maybe guiding your Viking's weapon to kill the enemy in order to explore some more. Or maybe using a grappling hook to help you reach higher levels, to also help you explore. To make a change from free falling, maybe as the screen scrolls along, there's a tunnel at the end which delves deeper into the Underworld. Making you take control of the character again guiding him down the tunnel.

Character: Environment Exercise.

During our Character class we looked into Environments and we had to design a environment for a certain character; I got Sonic the Hedgehog. And I tried to keep to the original game, using tunnels of which he can 'charge-up/spin' to enter.

Monday, 27 October 2014

Narrative: Animatic.

I've gone ahead and done the Animatic for our story, sound has yet to be added but Candice is onto it. After following along with the storyboard it seemed that our frames were a bit too long so I've had to cut some down to fit within the maximum length of 1 minute.

The Hyena and the Porcupine V1 w/o sound. from Ruby Newland on Vimeo.

Saturday, 25 October 2014

Friday, 24 October 2014

Maya Tutorial 16.

Pipeline 1- Character Body Modelling: Part 17.

Maya Dynamics 2.

Particles Grids

fog from Ruby Newland on Vimeo.

Narrative: Final Storyboard.

We've rearranged our storyboard to make more sense to our world, switching a few parts around and adding a new way to catch the porcupine. It also shows the day and night, which will give the audience an idea of how slow the Porcupine is and how stupid our Hyena can be.

We discussed with Alan about making one side of our screen out of bounds, which in this case is a river to the right so that the Hyena doesn't get in front of the Porcupine. Just to give our world a purpose, otherwise in reality the Hyena would have gone round in the first place.


Thursday, 23 October 2014

Character: Theme - Norse Mythology.

To progress further into the character project I had to decide on a theme for my game to help decide the environment and character design, as the structure of the game is already there. I've decided that my environment is going to be fantasy therefore I wanted to focus on magic. I delved deeper into a culture of magic and then came across Viking Religion; the story of the Gods Thor and Loki.

Eventually I came across Hel the ruler of the Underworld, Loki's monstrous daughter who is 'half human, half blank'. And after researching more I decided this is the path I wanted my free-falling game to go into, the depths of  Helheim.

From this I made a mind map of what Hel is, and some quick ideas of what my character could be going along the lines of a Viking. I tried incorporating what we had done in our Character exercise this week, basing my character on a word to emphasis it.


Wednesday, 22 October 2014

Character: Designing Characters Exercise.

Here's the drawings from yesterdays character exercise, designing characters based on a word which I got 'Consumption'. Our second task was to design an all ready made character and fit it into the genre chosen, for this task I got Atlas and P-Body from Portal and I had to design them as if they were from the 1950's.

Tuesday, 21 October 2014

Narrative: Maya Texture Outliner Tester.

We really like idea of having an outline for our character, but got a bit wary as it were modeling in 3D so I played around in Maya and we can still use outlines. Still making the background visible, which we wanted.

Saturday, 18 October 2014

Narrative: Animation Style Testers.

We decided as a group to go down the route of incorporating Traditional African Art along with Cave Paintings and below I have done a few mixes incorporating this style. I prefer 4, keeping our cartoon style of drawing but incorporating the cave paintings textures and pastel colours. I think maybe using African patterns into the cave paintings could be a possibility instead of using the bright colours.

Narrative: Storyboard Revisted.

Here's a bit more refined version of a possible storyboard for our animation, taking on Candice's idea of having the porcupine fall down the hole instead of walking across it. I also liked Ant's idea of having water thrown onto the Porcupine which makes his spikes grow. We decided if we each did our own that we would then mash all the frames we liked together to create our final one.


Maya Tutorial 13.

Pipeline 1- Character Body Modelling: Part 14.

Wednesday, 15 October 2014

Narrative: Storyboard Update.

A quick storyboard outlining the middle section of our story. I thought maybe he doesn't succeed in going straight for the prize and so tries to get the Porcupine by going underneath and above. Similar to the story 'Where going on a Bear hunt'. Introducing props, long  grass and a tree, which will be constantly on screen to divert the audiences expectations of how the Hyena may get the Porcupine.


Character: Character and Silhouette.

Yesterday's character exercise consisted of finding out about why characters have the features they have and we had to turn the character given into various types of character silhouettes.

Tuesday, 14 October 2014

Narrative: Story Base Style.

We came away from our tutorial knowing that we have to find a base to place our sketches on, as at the moment we seem to be taking from what we already know; Alan said its more down the Disney route. As a group we sat down and decided that we want to base our entire animation on African Art crossed with Cave Paintings.

Taking a look back on the influence maps we had already created we decided to see how we could incorporate these with our own style to make our Characters and Environment relate more to Safari. We want to have pattern as a main focus which will be combined with the cave painting style of drawing but with the African art's bright bold yellows, reds and oranges.

From this I came up with a few very quick sketches using basic shapes but keeping our own style of drawing still in there. We like the idea of having the traditional cave painting style outline but with cartoon features on each for instance the eyes or mouths.
Were taking the pattern influence from something known as 'Tinga Tinga', based more around young children; we like the way pattern and colour is used amongst the African Safari setting.

Narrative: Hyena Inital Sketches.

Here are a few quick hyena sketches based upon his traits.

Narrative: Porcupine Initial Sketches.

Looking at our Porcupine Character traits and the character style research I came up with these quick sketches.

Character: Brainstorms.

Here are some quick brainstorms for each of my words I got for my character project to help get the ball rolling.

Monday, 13 October 2014

Narrative Structure - The Wolf of Wall Street.

Five Act Structure

Exposition & Inciting Incident: Who is Jordan Belfort? Introducing the audience to who he is, and what he does. Gets a job down Wall Street as a Broker and meets Mark Hanna, who gets him into the business.
Rising Action: Starts to build his own company - Stratton Omar. Doing cash in hand business, while partying and taking many drugs. Gets divorced and marries his second wife, and has children. His company gradually builds up into something 'Big'.
Climax: He has everything could ever want. FBI discover that Stratton Omar is engaging in stock fraud and starts investigating the case. He begins to cover up his money in European bank accounts. Mate goes to jail for not grassing them up.
Falling Action: He starts to get greedy and doesn't step down when he should of. Live is falling apart around him, so he takes more and more drugs to cope. Ends up getting life on track but goes to prison years later after a Swiss banker gets caught, bringing everyone down with him.
Denouement: Jordan Belfort has hit rock bottom losing everything, his family and company. But hasn't learnt his lesson; when out of prison its like he starts again 'Sell me this pen...' 

Thursday, 9 October 2014

CG Tropes and Techniques 2.

Linear Work Flow.

By using colour management and setting it from default to Linear sRGB, it lets your work look more realistic when rendered.

Corrected Render View

Raw Render View

Wednesday, 8 October 2014

Narrative: Character Personalities and Style

By understanding our characters a bit more will help us piece our animation together; finding that middle section that were missing.

The Porcupine and Hyena have almost completely different personalities, which helps the comedy in our animation. I did a quick brainstorm of these to help understand them even more.


From these I did a simple visual research of each animal, to help picture what these personalities may look like in my head on that animal. Alan said imagining our characters as people we know or may have seen in the street will help towards there personality and looks. Gradually building our character without even knowing it, so I keep looking at people now thinking 'Are you our Hyena or Porcupine?'

Narrative: Animation style.

We've got a rough story outline for our animation short now, so to piece the rest together we need to start thinking about the style of our animation and character design. From our tutorial yesterday Alan suggested we looked into the word 'Safari', and maybe base our style around that type of work. From that I looked at African art and cave paintings.

After looking at many different styles of each, I then looked at Looney Tunes backdrops. In Wiley E Coyote and Roadrunner, I like how they keep with the typical 'desert' theme; and its how you would interpret a desert to be like. But at the same time they remind you of places like the Grand Canyon.

Looking into a safari setting a bit more, like Looney Tunes sticking with your typical safari setting: Africa. I did some visual research on 'Savanna landscapes', a place where you may find Hyenas. Using tree's and tall grass like you see, to be the main props for creeping up on the Porcupine.

Tuesday, 7 October 2014

Character Briefing and Exercise.

We got our character briefing today and we have to design a game based upon the cards given to us, and at the end pitch our idea to see if it would get made. My words were:


To help us we did a exercise in during the class of which we had to create our own game by 'mashing-up' two existing games already. By doing so helped to get the balling rolling with our own project. For this exercise I had Resident Evil and Zelda.

Narrative: Final idea piecing together.

Over the weekend I came up with a few ideas based on both stories my group liked, and looked up possible characters weaknesses and defences to see how each story could play out.

Then tooday we sat down as a team and pieced our ideas together to create what we think is our final idea:

A porcupine continuously keeps walking, following a trail of seeds when he gets distracted and wonders off following a piece of pollen in the air. Meanwhile a hyena notices him and stays waiting with his mouth open, expecting the porcupine to walk into him. (A vary of ridiculous attempts of catching the porcupine happen in the middle, which we have yet to decide.) At the end the hyena attempts to take the porcupine out from above, creeping down this branch which is stretching more and more. The porcupine sneezes from finally catching the pollen, letting loose his spikes, landing in the hyenas face. Finally as he thought he'd had enough, the tree launches him into the distance.

After our tutorial Alan liked where we were at and suggested we worked on the beginning a bit more; suggesting we make our hyena have that stealth approach to introduce him, rather than going straight to catching the porcupine. He said by doing so and changing the ending a tad will help us come up with ridiculous ways for the hyena to try and eat but never does catch the porcupine.

Alan also suggested at looking more into our characters although we roughly have characteristics for both:
Porcupine - doopy, slow, old.
Hyena - hyper, energetic, dog like. (opposites of each other)
By researching into character style/archetypes, this will help us understand our characters more and will gradually do the work of coming up with plots to capture the porcupine for us.