Saturday, 3 January 2015

Character: Environment with Heads Up Display.

This is the falling part of the game where using motion control is used. It's a quite simple layout, but it goes with the style of the game and I've incorporated the Heads Up Display to show you what it would look like. (Without characters added.)
When paused the game would return to landscape, disabling the tilt motion until resumed. Below are a few examples of playing around with gradients to look like your characters jumped through a hole.

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