Monday, 16 March 2015

Adaptation B - Witch Orthographics.

Today I've focused on her orthographic views trying to work out how she may look in 3D. I think when comes to the hair and eyes it may be something that needs trail and error when in maya; when designing her I completely forgot to think about what her eyes may look like if there gonna be flat or sunken in abit?





The hat may have to be sketched and modelled separately and then added to the witch afterwards to get the scale correct.

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