Tuesday, 28 April 2015

Adaptation B - Possessed Settee.

To accompany my witch, I've modeled a possessed settee which would be roaming in the study or about the mansion, to give an example of what it may look like in the game. I wanted to modeled her kitten, but wouldn't of have enough time.


 I put the rug uv texture on the same map as the settee, thinking about game memory and space.

1 comment:

  1. Hi Ruby

    Because you are creating game assets don't forget to include your shading networks (snapshots) and your maps (diffuse (colour), normal, specular, etc) in your making of document and presentation.