Thursday, 23 April 2015

Adaptation B - Witch Textures.

I've started texturing her. These textures are only applied to her as a lambert but will go into Shader FX once sorted out her textures. I'm trying to create the white outline that follows round her silhouette but can't achieve the same effect as didn't think about it being in 3D; maybe possible lighting might be able to achieve the same effect?

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