Friday, 30 October 2015

Layout Options.

After a chat with Alan today he said about looking into the way my animation would be presented in graphical terms, so I've played around with a few ideas.

1 & 2 are my favourites so far, and I could play around with the positioning from left to right, or to keep it the same; it also would work well with the characters that wont need text (4).

no.9 would also look effective, breaking up the white background with the character but not so sure if would with a 3D character? Also it was an issue with the double characters. For them I think I'm going to have to move them over slightly so that there not hanging of the screen.

Monday, 26 October 2015

Laughing Time Plan

Today I've been working on a time plan alongside my animatic, trying to work out where each character should go spreading out the different kind of laughs. Some run throughout whereas others may just appear for a couple of seconds. I'm averaging each laugh to be from 3 - 7 seconds, but this will vary depending on the character.

This is only the first draft and is bound to change when all sounds are added to each character in the animatic.

Friday, 23 October 2015

Character Concepts.

After speaking to Alan he suggested about making my characters pop by making improvements too them, so I've gone away and added a outline to them almost making them children sticker vibes, and also filled them in getting rid of the white offprint look I had going on, and giving them a bit of shading. I think by doing this has really brought my characters to life.

My next step is too plan out a timeline almost of how long and where each laugh is going to be, then put this into a animatic with a few sounds I'm collecting along the way.

Maya Class - Posing a Character 2.

Our next task was to do the next pose after our original one. On the left shows the starting pose and on the right shows the pose after.

Usian Bolt



Tuesday, 20 October 2015

Character Shape 2 and Names.

I've made my characters more rounded keeping with the square and circle base. And have began to add colour to my characters as I think this brings them to life a bit more and giving them names to help with the designs.


The red outline indicates the original shape used first, and then the black line shows the curved version which I have been using for each of my designs.

Friday, 16 October 2015

Maya Class - Posing a Character.

We had to pose our chosen character into different positions to get use to posing characters. 

Usain Bolt


Tennis Player

Crouching Pose


Character Shape.

After my chat with Alan he said about making my characters more even, keeping with shapes so I used 2 ways both using a circle and square as a base. The first set include arms and feet, where as the second are just like them china dolls that fit into one another - textured, with hair ontop.

I'm looking at doing 3 sizes when comes to modeling them: small, short and tall; using the 1st shape.

Thursday, 15 October 2015

Characters 45 - 53.

I think I've got enough characters now to start finalising the ones I want to use and match them to there laughs, this will be the next step on my things to do. 

While I've been drawing, I've been looking at sounds to help create the laughs. 

Wednesday, 14 October 2015

Tuesday, 13 October 2015

Characters 13 - 36.

Drawings 13 - 18 I used a light bulb shape, but they still look too complicated. So for the others I began using a petal/rocket shape adapting it slighting for different ages, which I think comes across better, Just need to work on the clothing/arms.

Monday, 12 October 2015

Character Change: 1 - 12.

After my chat with Alan Friday, he suggested making them much simpler using the example of Lego men; keeping them simple using texture to change who the character is rather than the geometry. So I sketches out various shapes and starting exploring different ways to draw characters.

I like the use of the light bulb and bullet egg / petal shapes for the bodies as I found these were more practical when drawing on top. I could stick arms on if need to, and also feet. The tear drop was hard as the pointy head made it difficult to draw on hair and accessories. So possible looking at 3 or 2 shapes to use throughout.

Monday, 5 October 2015

Character Sketches.

Today I've started sketching a few character ideas focusing on their expressions as this will be a give away to their personality. To help me I looked at various different laughing/smiling expressions using my mind up of laughs as a starting guiding for what laughs to do. Too keep the body shape simple I thought about using a bowling pin as my shape to start from, changing it too suit the character.


Friday, 2 October 2015

Idea and Character Influence.

For my idea I'm focusing on:

Different types of Laughs

I'll be showing this in a inforgraphic style animation. I want  my characters to be a figure which is one shape and easy to morph/change to fit different types of body types.


Just a few animations I have found based around the sort of thing I'm looking at doing. The cinematics animation is a good inspiration on use of characters on screen and how simply you can show their actions, as well as the selfie one. Mine will be 3D characters in some form, rather than an infographic style.

Light from Stephen Ong on Vimeo.

IDIOTS from BLR_VFX on Vimeo.

Cinematics from Pier Paolo on Vimeo.

Butter Fingers from J-Scott on Vimeo.

Selfie from Andy Martin on Vimeo.

Different Kinds of People.

I've looked into 3 of the ideas about the different kind of people in each group:

Laughs, Instagramers and Bad Habits.

I could express these in a quick 5-10 second clip to make up an animation. Either by using multiple characters or one character portraying the different actions, all based on a theatre kind of set up.