Monday, 30 November 2015

Character Practice Model 7.

The small character is done, and I've done him a throat now too.

Character Picking.

Before I begin modeling the characters, I wanted to choose the ones which I will definitely use and try and pick names for each. I've got it down to 20 instead of 31, as some of them wasn't as funny as others. I've also made a decision to change some of the laughs around which suit the character more than the other way around.

As I was doing this I realized that a few of them looked the same, so I made a decision which of the look a likes to choose. This will make my modeling process a bit easier.

Friday, 27 November 2015

Character Practice Model 6.

Medium and Tall character bases are on there way, real eyes need to be added; I'm working on the Small characters base next. Hoping to be adding accessories and hair to make them each individual come next week.

Thursday, 26 November 2015

Character Practice Model 5.

The medium character now has a bum added back into him and I'm moving onto the Tall Character. I've got the body almost done, might need some more smoothing and tweaking once the head is finished. I've got to remodel the head as I chopped up my medium character to model the tall base.


Wednesday, 25 November 2015

Character Practice Model 4.

Continuing with the modeling of my medium character. I've gone back over the body to make it smoother and have had to make adjustments to the side view as my character doesn't match up in the orthographic views.

Original before changes.

Monday, 23 November 2015

Character Practice Model 3.

The face is finished and I'm working on his hair. Using my witches hair from previous project as a base for the fringe, after trying to make it myself.

Sunday, 22 November 2015

Character Practice Model 2.

Mouth and the Eyes have been done; eye needs finishing off. Having a bit of trouble with the cheeks and making the eye smooth as its so close to the mouth. Once eye is complete, the basis of the character is finished and I'm hoping to be able to use this for the base of the medium characters.

Tuesday, 17 November 2015

Character Practice Model 1.

I've began a practice model for a short character, as this body shape is used most throughout. I was thinking about how to model this and have decided to get a base for the body so that I can just repeat this shape, to then make changes for each head. For each character I will separate the head from the body along there collar lines to make it easier to create blend shapes for each.

It wasn't until I've started modeling that I realized the orthographics are a tad out; especially the hands as they don't make sense. I've decided to give them a thumb to make there hands look like a mitten rather than a ball.

Sunday, 15 November 2015

Orthographic Views Improved.

My characters were looking a bit flat from the side, so I've altered them to look more 'minion' sized from the side which works better as a whole. There not as wide as they look from the front, just taken them in a bit from either side. 

The blue indicates the before, and the thick black line is the new side view. I've also made sure to keep the body line the same on them to make it easier when modelling. I will use this shape as a start when modelling then switch to each character orthographic to then model from. 

Before and After

Character Orthographics Improved 1

Friday, 13 November 2015

Maya Class - Posing a Character 3.

These are the poses with there middle key frame ready, next step is too do the in-betweens.



Ballet Dancing


Usain Bolt

Orthographic Views 3.

Last of the Orthographic Views, along with a front outline of the bodies for reference for the shape.

Thursday, 12 November 2015

Wednesday, 11 November 2015

Orthographic Views 1.

These are a few of the characters orthographics. I think there've lost there character a bit but its due to them not being posed and being modeling in a natural expression.

Monday, 9 November 2015

Start of Orthographic Views.

I've began drawing up my orthographic side views for my characters, and have decided to draw there front views being a neutral pose and the concept to be there action when it comes to animating. I've realized though that each characters head may have to be modeled separately as their eyes and mouths are in different places, unless I re-draw them to all be equal.

Friday, 6 November 2015

Minor Project Interim Crit & Final Animatic.

Animatic Version 5 from Ruby Newland on Vimeo.

For this Animatic I added some background music to make it not seem so long winded (This may change by the end). The character order may need a change around or even some cutting of characters may be needed.

Animatic Ending

With this animatic ending I grouped the characters together to make it quicker.

animatic ending with sound 4 - grouped from Ruby Newland on Vimeo.

Thursday, 5 November 2015

Animatic Versions 2 & 3

Here are my 2 animatics showing different endings, but I think I'm going to go for the shorter one.
Also after playing back I think that maybe not all characters are needed or maybe just need shuffling around so not all the funny ones are clumped together.

Animatic Version 3 - short ending from Ruby Newland on Vimeo.

Animatic Version 4 - long ending from Ruby Newland on Vimeo.

Wednesday, 4 November 2015

Animatic Version 1 & Different endings.

Sorry for lack of posting I've been focusing on the sounds for my animation. Working out the timing and graphics for the animatic. This is my first version with dodgey names and timings abit out in places - too long or short.

Laughing Animatic Version 1 from Ruby Newland on Vimeo.

For this animatic I decided to go with the layout below, keeping text in the upper right and left hand corners on 2 lines with lower caps but after a chat with Alan, he suggested to use captials and keep it on the same line; I've used this on my second version along with a different font.

These are the 2 kinds of endings to be had on the animatic, I've got a long version which I think is too long but I like the way the laughs join each other and then the short version is quite quick and too the point showing all the laughs together briefly.

animatic ending with sound 1 - long from Ruby Newland on Vimeo.

animatic ending with sound 2 - short from Ruby Newland on Vimeo.

Sound credit - 
Laughing sounds from:
Audiojungle - Sound-ideas, FxProSound, SonusPro, Vintervarg, urbazon, Grolis_Exclusive, Audiomonkery and dreamkid.

SFX sounds from:
Jojikiba (Youtube) - Hyena Sound

Monday, 2 November 2015

Layout Options 2 & Fonts.

I've made the layout options more graphical in terms of reading them, making everything quite even looking. This would change slightly depending on what text I decide to use.

In the 1st row I liked the idea of stretching the text to fit with the white area each time but when I used a smaller word it didn't really work.

The 2nd row uses a box method for the text and it works with any of the characters names, even the smaller ones. I could make the word which relates to the character stand out more, but in a subtle way.

And the 3rd row is the original method Alan suggests which works well, keeping it very simple.

After figuring out the look I began looking at fonts and there's two which I think could work. My favourite being Gill Sans Ultra Bold as it reads clear to the audience but also looks bubbly, relating to my round shaped characters.