Monday, 1 August 2016

Animating Practice - Walk Cycles.

First walk cycle attempt with my tall character - I'm working on improving my animating skills.

Tuesday, 28 June 2016

The Hoover Animation Improvements.

Playblast showing The Hoover's animation improvements, creating a blend shape on a cached piece of geometry to make his stomach look stretched. 7

Friday, 24 June 2016

The Policeman and The Sniggerer Turnaround.

First set of turnarounds for New Designers with the Sniggerer (Bank Robber) and the Laughing Policeman.

Tuesday, 14 June 2016

Business Card Idea 2.

I've redone the texture to my own character for my business card. I've also done a version with and without a border, but prefer without.

Monday, 13 June 2016

The Sniggerer Turnaround.

Here is a turnaround for my Sniggerer character. I am planning on stacking my turnarounds to fill the space, but this is him on his own.

Wednesday, 8 June 2016

Thursday, 2 June 2016

Wednesday, 1 June 2016

Animation Cut 2.

I've managed to get it down to 4 minutes 12 seconds, but still needs some refinement/cutting.

@Phil Poster Images.

Here are some alternatives to my sketches poster images and one that has been improved.

Tuesday, 31 May 2016

Business Card idea and Art of.

I've made the changes to my art of - the sizing isn't 100% (I've put the images on an online template) but its more the layout/spelling I'm concerned with. Also designed a business card idea, keeping with using myself which I'll re-render with eyebrows on and proper lighting like my characters.

Single Sided.



Friday, 27 May 2016

Animation rough cut.

Here is a rough shortened version of my animation, cutting it down from 8 minutes too 3 and a half minutes long.

Wednesday, 4 May 2016

Friday, 29 April 2016

Final Animation Draft.

This is a final draft of my animation for final feedback before submission next week.

Thursday, 28 April 2016

Art of pages.

These are a few pages from my 'Art of' so far, still trying to work out a layout for them. Having a mixture of single and double pages - if was a book.

Friday, 22 April 2016

Playblast of Ending Scene 2.

After feedback I've edited my original idea by turning down the volume of the characters laughs and also adding in the narration, as well as including the laughing policeman and his tune.

Thursday, 21 April 2016

Playblast of Ending Scene.

These are a few playblast for the last scene in my animation. The first being my first idea and then the second one was created afterwards as I found having all the characters on screen and laughing became too much. I'm looking into finding a royalty free version of 'the laughing policeman' so that I can have it faintly in the background as he's laughing.

Tuesday, 19 April 2016

@Phil - Animation Draft 2.

This is another draft for my animation, without an ending. Sorting out timings and illustrations in After Effects. Sound has been added behind the narration for some of it, but I need to work on the composition and will have it correct for the final thing.
And a test render of the final scene with everyone laughing, trying it work out how well they all look on a screen together - (they'll be popping up one by one laughing.)

Thursday, 14 April 2016

Characters with Eyebrows.

I've now added eyebrows to all the characters after testing it out on the Bellyache first of all. I think by doing so has now improved the faces of them. I've only added eyebrows to those you can see there forehead.

Wednesday, 13 April 2016

The Maniac Animation with Sound 3.

Playblast of the Maniac with smoothed animation and extended laugh with extra animation added for the section, also added on the end is a nod which will be used to answer the narrator in the script. I've also gone ahead and added his beard back, which I think makes me look better and more evil now with the eyebrows especially.

The Bellyache Eyebrow Tester.

I've done a texture for the bellyache with eyebrows as it was suggested to try out, and after doing so makes my characters faces pop more. After seeing him with eyebrows I'm going to do a test by drawing on eyebrows on my other characters renders so far to see what they look like as some may not need any.

Monday, 11 April 2016

First draft of Taxonomy of Laughter.

This is my first animation draft with Previs clips (some rendered scenes) to help understand my timings and general jist of the animation. Some bits are still missing but you get an idea how's to coming along.

The Dimwit Animation with Sound.

Playblast of the Dimwit character with smoothed animation and no textures added.

Friday, 8 April 2016

The Giggler Animation with Sound & Textures.

Playblast of the Giggler with smoothed animation, and new textures. Just need to animate the eyes so there looking at the camera.

Body UV Map

Face UV Map

Thursday, 7 April 2016

The Bellyache Animation with Sound 2.

Playblast of the Bellyache character this time with more of a belly bounce. I've created a joint to control it and with textures applied.

Wednesday, 6 April 2016

The Bellyache & The Clapper Textures.

Render of the Bellyache Character, with UV Maps below.
Body UV Texture Map

Hair & Collar UV Texture Map

Face UV Texture Map

Render of the Clapper Character, with UV Maps below.

Body UV Texture Map

Hair & Collar UV Texture Map
Face UV Texture Map