Thursday, 28 January 2016

'No Expression' Policeman Texture & Rim Light Shader.

I've worked on the 'no expression' Policeman's textures today, sorting out lighting and also using the Rim Light Shader which makes the character POP more.


Without Rim Light
With Rim Light - Without pushing textures brightness
Rim Light with texture brightness 1.3

This is a screenshot of the Rim Light Shader process which was used in each texture.


Before I stared rendering I forgot I had modeled hair for this character so I painted the hair as a texture and then found the hair and applied that instead.

Modeled and painted hair

Painted hair

Clothes UV Map
Body UV Map


Hair UV Map
 
Face UV Map



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