|Without Rim Light|
|With Rim Light - Without pushing textures brightness|
|Rim Light with texture brightness 1.3|
This is a screenshot of the Rim Light Shader process which was used in each texture.
Before I stared rendering I forgot I had modeled hair for this character so I painted the hair as a texture and then found the hair and applied that instead.
|Modeled and painted hair|
|Clothes UV Map|
|Body UV Map|
|Hair UV Map|
|Face UV Map|