Sunday, 28 February 2016

The Snorter Model, UV & Texture.

Screenshot of the Snorter Model and UV Texture Maps. I've found a way in maya to edit the background on the cameras to white and its helping in seeing what my final outcome will be. Just need to find a way to get very few shadows to pin point a ground.

These renders are raw images, edited in photoshop using the levels control.

Face Cam
UV Texture maps for the Snorters textures.

Body UV Texture Map
Braces UV Texture Map

Face UV Texture Map
Hair & Accessories UV Texture Map

Cookie UV Texture Map

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